![]() ![]() Cannot gather allies who have ☐ Disabled Help from Tusk.Vice versa, allies can also Right Click the Snowball to jump inside as well.Tusk can Right Click on allied heroes and clones to gather them into the Snowball at any point, even if they are invisible or invulnerable.Snowball destroys trees, and increases its radius by 40 per second up to 240/280/320 as it rolls forward.The Snowball chases the target for up to 3 seconds and travels at a speed of 625/650/675/700.Hero icons indicate allies gathered in Snowball, and a visual indicator above the enemy target. Can deal up to 240/ 300/ 360/ 420 damage ( before reductions) to a single unit within the area for the entire duration.Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in up to 4/5/6/7 instances.The damage per second and movement speed slow effects are provided by the auras.Since both sources overlap, the auras cover a total length of 600.The second source is placed 200 range behind the first source, between the additional 4 shards.The first source is placed at the center of the default shards formation, 200 range before the targeted point.With Aghanim's Shard, two 200 radius auras are created at the centerline of the formation.when being aggroed), or until the shards dissipate. This effectively causes them to get stuck, until they change directions (e.g.lane creeps) do not try to path around Ice Shards, but simply walk against them as if they are not there. This effectively increases the length of Ice Shards' formation by 280 from the tails of the open circle.The shape has a width of 200, and has a length of 480.With Aghanim's Shard, 4 additional shards are placed to the left and right side of the last shards at the semi-circle's opening, forming a U-shape.Each shard's collision radius is approximately 67, and the distance between them is about 6, which is too small for any unit to move through.The next shards are placed 40° further to the left and the right respectively, up to 6 shards (9 shards would form a full circle).The first shard is always created at the targeted point, in one line with Tusk's position upon cast.The center of the circle is 200 range before the targeted point. The shards' formation is a 200 radius circle with one open side.The open side of the shards circle is always facing towards Tusk's position upon cast.Ice Shards are always created in the same formation. ![]() This vision last for 2 seconds at the targeted point upon reaching it.The projectile has 100 radius flying vision, and travels at a speed of 1200 until reaching the targeted point.He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk boasted and toasted his victory as he emptied his brew. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern.
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